Android Development

It's pretty easy. If you want the text to break, use the MeasureSpec AT_MOST X px for the width (where X is the maximum width in pixels you want your texture to be) and UNSPECIFIED 0 px for the height. -- Romain Guy Android fram...
It's pretty easy. If you want the text to break, use the MeasureSpec AT_MOST X px for the width (where X is the maximum width in pixels you want your texture to be) and UNSPECIFIED 0 px for the height. -- Romain Guy Android framework engineer romain...@android.com
about 1 hour ago
With rumors surfacing yesterday about a possible HTC One running a stock Android install, another rumor surfaced that may be more interesting for current owners of the device or those not willing to wait for confirmation of the “Go...
With rumors surfacing yesterday about a possible HTC One running a stock Android install, another rumor surfaced that may be more interesting for current owners of the device or those not willing to wait for confirmation of the “Google experience” HTC One. Over on Twitter, developer @LlabTooFer responded to an inquiry about Android 4.2′s availability on the HTC One with “2-3 weeks I think.” @LlabTooFer has been a reliable source of information about HTC software updates in the past. Along with the rumor about Android 4.2 coming to the HTC One, @LlabTooFer also posted recently about an update that was in the works for last year’s HTC One X which would bring it up to Android 4.2 and Sense 5.0. If all the rumors are true, it looks like HTC is working to bring the Android 4.2 goodies to a large swath of their customers. If they succeed and establish a reputation of quick work to keep devices up to date with Android versions, that could be a positive step in helping them regain some lustre and marketshare. source: @LlabTooFar Come comment on this article: Android 4.2 for HTC One only 2-3 weeks away? Visit TalkAndroid for Android news, Android guides, and much more!
about 1 hour ago
Thanks a lot Romain. I hoped there would be a way to leverage somehow the standard View machinery. I couldn't find it as admittedly, I'm not very experienced with the standard UI toolkit.
Thanks a lot Romain. I hoped there would be a way to leverage somehow the standard View machinery. I couldn't find it as admittedly, I'm not very experienced with the standard UI toolkit.
about 3 hours ago
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about 4 hours ago
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about 4 hours ago
Hi, I'm using the new com.android.volley library. I need to attach a session cookie when doing a request. Does anybody know how to deal with this in Volley? Thanks.
Hi, I'm using the new com.android.volley library. I need to attach a session cookie when doing a request. Does anybody know how to deal with this in Volley? Thanks.
about 6 hours ago
Hi, I'm using the new com.android.volley library. I need to attach a session cookie when doing a request. Does anybody know how to deal with this in Volley? Thanks.
Hi, I'm using the new com.android.volley library. I need to attach a session cookie when doing a request. Does anybody know how to deal with this in Volley? Thanks.
about 6 hours ago
One way to do this is to create a TextView, call measure() then layout() on it and then call its draw() method to draw into a Bitmap. This will take care of all the breaking, BiDi, etc. Note that TextView uses the Paint APIs under the...
One way to do this is to create a TextView, call measure() then layout() on it and then call its draw() method to draw into a Bitmap. This will take care of all the breaking, BiDi, etc. Note that TextView uses the Paint APIs under the hood to measure text. -- Romain Guy Android framework engineer
about 6 hours ago
Hello Fellow developers out there. Please let me know what you think of my new game, much appreciated, thanks [link]
Hello Fellow developers out there. Please let me know what you think of my new game, much appreciated, thanks [link]
about 6 hours ago
Hello Fellow developers out there. Please let me know what you think of my new game, much appreciated, thanks [link]
Hello Fellow developers out there. Please let me know what you think of my new game, much appreciated, thanks [link]
about 6 hours ago