Android Development

Within days for Galaxy Star appearing online in the country, Samsung has officially announced the launch of the smartphone. According to a press release issued by the company, Samsung Galaxy Star has got a maximum retail price (MRP) of I...
Within days for Galaxy Star appearing online in the country, Samsung has officially announced the launch of the smartphone. According to a press release issued by the company, Samsung Galaxy Star has got a maximum retail price (MRP) of INR 5,240, however as we have already told you, it will selling for just INR 4,990 online. With the launch of Galaxy Star, Samsung now offers around 15 smartphone models in the country priced in the range between Rs. 5240/- and Rs. 41,500/- including the like of Galaxy S4, Note II and Galaxy S III. β€œIn line with our commitment to providing Smartphones to a wider set of consumers, I am happy to announce the launch of Galaxy Star – a device that provides superior value to consumers based on its advanced features, intuitive performance and superior design features. We want more and more feature phone users to upgrade to the Samsung Galaxy Star,” said Vineet Taneja, Country Head, Samsung Mobile. Samsung is also planning to launch some new smartphone models probably its Galaxy Mega series in the country on May 26. The company has already sent out invites for a press event and we will know more soon. Running on Android 4.1, Samsung Galaxy Star is powered by 1GHz single-core Cortex A5 processor. The phone packs a 3-inch QVGA display and comes with 2MP rear camera, 512MB RAM and 4GB of internal storage. Samsung Galaxy Star also support dual-SIM cards with Smart Dual-SIM feature, which allows users to receive calls on one SIM number while taking a call from the other. The phone is available in black and white colours and Vodafone customers will get 250 MB of free data per month for 2 months. Samsung Galaxy Star duos key specifications 3-inch 320x240p display 2MP rear camera FM radio, 2G, Wi-Fi, Bluetooth 4.0, 3.5mm audio jack, MicroUSB port Android 4.1 (Jelly Bean) 1 GHz Application Processor 512 MB RAM Internal Memory: 4 GB, microSD card slot Dual-SIM support Battery: 1200 mAh 104.95 x 58.00 x 11.90mm, 100.5 grams
29 minutes ago
I checked the childFragmentManager state, and surprisingly, it is empty. So, the fragmentmanager dump output in previous posting shows all of the fragments, but when doing the same with child fragment manager, the output is: Fragment...
I checked the childFragmentManager state, and surprisingly, it is empty. So, the fragmentmanager dump output in previous posting shows all of the fragments, but when doing the same with child fragment manager, the output is: FragmentManager misc state: mActivity=null mContainer=android.support.v4. app.Fragment$1@41603ca0
about 2 hours ago
I am considering a single 'foundation' app that contains: a custom Account (for AccountManager), a SyncAdapter and all of the ContentProviders for use by the actual 'consuming' apps. The idea is that the 'foundatio...
I am considering a single 'foundation' app that contains: a custom Account (for AccountManager), a SyncAdapter and all of the ContentProviders for use by the actual 'consuming' apps. The idea is that the 'foundation' app is a pre-requisite for the 'consuming' apps as it provides their Account addition/login, data layer
about 3 hours ago
I am considering a single 'foundation' app that contains: a custom Account (for AccountManager), a SyncAdapter and all of the ContentProviders for use by the actual 'consuming' apps. The idea is that the 'foundatio...
I am considering a single 'foundation' app that contains: a custom Account (for AccountManager), a SyncAdapter and all of the ContentProviders for use by the actual 'consuming' apps. The idea is that the 'foundation' app is a pre-requisite for the 'consuming' apps as it provides their Account addition/login, data layer
about 3 hours ago
That was my guess. But i am running my test app on a phone with play account that is not my dev account, and it's not in the list of License Test accounts that you can set in the dev portal. Still i get LICENSED all the time...
That was my guess. But i am running my test app on a phone with play account that is not my dev account, and it's not in the list of License Test accounts that you can set in the dev portal. Still i get LICENSED all the time...
about 3 hours ago
Has anyone else had an email from Opera trying to get you to develop for their app store? *One of the leading independent app stores in the world, the Opera Mobile Store, has doubled its traffic in a year, reaching 60,000,000 monthly ...
Has anyone else had an email from Opera trying to get you to develop for their app store? *One of the leading independent app stores in the world, the Opera Mobile Store, has doubled its traffic in a year, reaching 60,000,000 monthly visitors and more than 2,000,000 app downloads per day. The strongest growth has been attained in the emerging markets such as
about 3 hours ago
I was just being hti by this problem as I'm working on my own UI engine and I need to calculate my own device indepentent unit ratio using these XDPI and YDPI values.... So how the Android native UI is calculating the DP (independ...
I was just being hti by this problem as I'm working on my own UI engine and I need to calculate my own device indepentent unit ratio using these XDPI and YDPI values.... So how the Android native UI is calculating the DP (independent device unit) on a device where the DPI is incorrectly set? Does tha mean the native UI is then wrongly scaled as well?
about 3 hours ago
Probably if you side loaded the app. The whole idea of this 'license' check is to make sure that people that didn't download the app from the Play Store don't hit their servers and download GB's of data files.
Probably if you side loaded the app. The whole idea of this 'license' check is to make sure that people that didn't download the app from the Play Store don't hit their servers and download GB's of data files.
about 4 hours ago
Hi, according to: [link] it's possible to use the Google Play Licensing service on free apps. The page says "You can implement licensing controls for a free app, but only if you're using the service to provide APK expansion...
Hi, according to: [link] it's possible to use the Google Play Licensing service on free apps. The page says "You can implement licensing controls for a free app, but only if you're using the service to provide APK expansion files[link]>
about 4 hours ago
Hi, according to: [link] it's possible to use the Google Play Licensing service on free apps. The page says "You can implement licensing controls for a free app, but only if you're using the service to provide APK expansion...
Hi, according to: [link] it's possible to use the Google Play Licensing service on free apps. The page says "You can implement licensing controls for a free app, but only if you're using the service to provide APK expansion files[link]>
about 4 hours ago