Gaming

This gameplay video for Grid 2 shows a racer drifting around turns on a downhill course in Okutama, Tokyo in Japan. Grid 2 is coming to PS3, Xbox 360 and PC on May 28.Grid 2 gameplay trailer drifts through Japan originally appeared on J...
This gameplay video for Grid 2 shows a racer drifting around turns on a downhill course in Okutama, Tokyo in Japan. Grid 2 is coming to PS3, Xbox 360 and PC on May 28.Grid 2 gameplay trailer drifts through Japan originally appeared on Joystiq on Sat, 18 May 2013 10:30:00 EST. Please see our terms for use of feeds.Permalink | Email this | Comments
score: 1 20 minutes ago
Animal Crossing: New Leaf’s fortune teller Katrina set up her tent in my town the other day and offered to tell me my fortune for a nominal fee. Now, I dont usually believe in all this astronomy nonsense or what have you, but I’m tellin...
Animal Crossing: New Leaf’s fortune teller Katrina set up her tent in my town the other day and offered to tell me my fortune for a nominal fee. Now, I dont usually believe in all this astronomy nonsense or what have you, but I’m telling you, something weird happened there. I was floating in space for a second, and I saw an owl flying backwards, but there was no owl. And a faraway voice sang: night so dark where are you? come back in my heart so dark so dark I ran home and slipped into some hot pants. Also made sure my New Leaf character wore shorts that day. PREORDER Animal Crossing: New Leaf, AC:NL guide, upcoming games
score: 1 33 minutes ago
Hey, kid. Yeah, I’m talkin’ to you. You wanna buy some- oh jeez, shush! Police and/or an out-of-touch politician! OK, phew. They’ve passed now. Anyway, might I interest you in some videogames? Oh, don’t worry: the...
Hey, kid. Yeah, I’m talkin’ to you. You wanna buy some- oh jeez, shush! Police and/or an out-of-touch politician! OK, phew. They’ve passed now. Anyway, might I interest you in some videogames? Oh, don’t worry: they’re real. Fresh out of the oven too, if you know what I mean. Heh. What’ve I got? You’re in luck today, kid. Yes indeed. Ever wonder what it’d feel like to be god - and also a planet, and also some manner of crab giant? Well then, Reus might just float your boat, if you know what I mean. Heh. No good? Brain too rotten from your “Call of Honorfield” murder machines? Hm, then how about Renaissance Heroes? It’s got all of the guns and none of the plausibility! Go to beauteous portions of 16th century Renaissance Europe and then blow them up! That sort of thing. Oh, you want trailers? Mr high-roller, huh? Fine, fine. Go past the break and they’re all yours. If you know what I mean. Heh. (more…)
score: 1 about 1 hour ago
What's happened in the business of video games this past week ... QUOTE | "That idea of saying, 'you're not allowed.' What a bunch of elitist bullshit. Go [expletive] yourself."—David Jaffe, veteran designer, talking about consulting on...
What's happened in the business of video games this past week ... QUOTE | "That idea of saying, 'you're not allowed.' What a bunch of elitist bullshit. Go [expletive] yourself."—David Jaffe, veteran designer, talking about consulting on a Kickstarter for Autoduel and why critics of some Kickstarters annoy him. QUOTE | "The downside didn't appear until sometime later when we found it difficult to develop the games we wanted to do."—Tony Goodman, founder of Ensemble Studios, talking about his company's acquisition by Microsoft. QUOTE | "Is the crowd really wise or just mediocre, incapable of recognizing and rewarding the new and different?"—Veteran designer Warren Spector, talking about why Metacritic should be irrelevant. QUOTE | "A lot of those big companies that were the poster children for social games are really struggling now."—Rob Small, CEO of MiniClip, talking about the difficulty of doing free-to-play games. QUOTE | "THQ was brilliant at what it did from 1991 to 2007."—Former THQ exec Danny Bilson, talking about the downfall of THQ and how he felt terrible about it. QUOTE | "The serious gamers are much more stable, and they're going to be around for a long time and will keep playing games."—Legendary designer Sid Meier, explaining why he's continuing to make games for a core audience, regardless of the platform. QUOTE | "There's also a tension between headline-grabbing creative indie mavericks and 'microstudios' like ourselves."—Paul Taylor of studio Mode 7, talking about making more traditional games on multiple platforms. STAT | $3.75 million —Amount of money mobile game Puzzle & Dragons was earning per day in April; publisher GungHo Entertainment's market cap of $15.1 billion is now greater than Nintendo's $15 billion. STAT | 25%—Drop in retail sales of games, game hardware and accessories in the US in April, versus sales in April 2012; software sales were down 17% and hardware sales dropped 42%. QUOTE | "I think people really are fairly thrilled about what we have now."—ESA senior communications VP Rich Taylor, talking about why the E3 show is still vital to the game industry. This Week in the Business courtesy of GamesIndustry International Image by Shutterstock
score: 1 about 1 hour ago
Platform: Flash — Over eight years ago, Metanet Software gave us N, a minimalistic high-difficulty platformer download featuring a ninja hungry for gold and not-dying. That agile ninja returns in N v 2, featuring another 5...
Platform: Flash — Over eight years ago, Metanet Software gave us N, a minimalistic high-difficulty platformer download featuring a ninja hungry for gold and not-dying. That agile ninja returns in N v 2, featuring another 500 levels full of tempting gold ambrosia and enemies out to thwart your not-dying efforts, right in your browser. Grab a friend and discover once again how a tiny ninja in a deadly world could create quite a compelling and tricky challenge. Tagged as: action, browser, flash, free, game, linux, mac, metanet, multiplayer, ninjas, physics, rating-g, windows
score: 1 about 2 hours ago
Since it's the week-end, let's catch up on what we missed in the previous days - weeks even - with four images of Grand Theft Auto V. It's not much, but it will have to do for now. Unsurpisingly, Rockstar announced they would not be pres...
Since it's the week-end, let's catch up on what we missed in the previous days - weeks even - with four images of Grand Theft Auto V. It's not much, but it will have to do for now. Unsurpisingly, Rockstar announced they would not be present at this year's E3.
score: 1 about 2 hours ago
Don't mind Patrick and Vinny's hulking forms hovering over your village, they're just... protecting you.
Don't mind Patrick and Vinny's hulking forms hovering over your village, they're just... protecting you.
score: 1 about 2 hours ago
The timer ticks down toward zero. We tear across the Boneyard, one of Halo: Reach's best multiplayer maps, my good friend Rus driving with me sitting shotgun. I'm clutching the blue flag in hands that would be sweating if they were real....
The timer ticks down toward zero. We tear across the Boneyard, one of Halo: Reach's best multiplayer maps, my good friend Rus driving with me sitting shotgun. I'm clutching the blue flag in hands that would be sweating if they were real. We shed our red teammates like skin; they race past us going the other direction on foot and in alien vehicles, crashing to pieces against the blue players that pursue us. They fall, re-spawn, hurtle past, and fall again. All the while the timer ticks down. Seconds left. No blues in sight. No more obstacles. No chance of losing now. But something happens. The clock reaches zero. The game is over, and it's a tie. We imagine our teammates, hands gripping controllers, first puzzled, then enraged. Maybe they'll press "B" to exit the lobby in frustration instead of letting the game whisk them away to the next match. Maybe they'll watch the instant replay, fast-forwarding through to the end to find out how we could have possibly let that victory slip away. Then they'll see us drive past our base, me still clutching the flag, passing within feet of where we could have scored and won, instead putting virtual petal to the metal and driving off the edge of the map and into oblivion. We take the team's win with us, but earn ourselves a different sort of victory. We are trolls. It's what we do. We'll play a game straight for hours, our teammates unsuspecting, hunting for that perfect moment. There's an art to good trolling. It's not about being as destructive or antagonistic as possible. Anyone can chuck grenades at their teammates. That takes no guile. It's philistine. What's the point? The term itself, "trolling," has become worryingly mainstream, its definition growing nebulous through overuse. Judges are using it to define shady attorneys and copyright abusers. It's being applied to basically anyone who acts like a dick. Third-rate trolls with no craft have become universally despised for ruining games, and most gamers have forgotten what it even means to get truly, honestly trolled. Urban Dictionary gets it: trolling is "the art of deliberately, cleverly, and secretly pissing people off…trolling does not mean just making rude remarks," it says. "Trolling requires deceiving." It's not the act of screwing up someone else's game that gets us off. It's the thrill of the chase. We want to surprise you. We'll play a game straight for hours, our teammates unsuspecting, hunting for that perfect moment. The moment that will make the anonymous eyes behind a dozen scattered televisions widen in surprise. We'll make you rage. We'll make you cry. You'll throw your hands in the air in frustration. And afterward, if we've trolled you right, you'll laugh. Death at a funeral Seven years ago an avid World of Warcraft player suffered a tragic, fatal stroke. Her online friends organized a very public ceremony during which friends and enemies alike could come and pay their respects. A rival guild, ironically named Serenity Now, decided to crash that ceremony, and a bloodbath ensued. It was brutal, calculated and somehow, naively, unexpected. Or so the story goes. Regardless, the video remains hilarious to this day. I've never met Dark Souls creator Hidetaka Miyazaki, but if I ever did I'd ask him how big a troll he considers himself. I'm fairly certain what his answer would be. Dark Souls was made for trolling. Summoning other players to help in your world requires you to transform into a vulnerable state that leaves your virtual back door open to invasions from malicious players hoping to prey on the weak or unsuspecting. Dark Souls features underhanded spells that turn your avatar into a tree or a statue so you can hide out in the open, and weapons that let you steal valuable in-game currency called Humanity from victims too slow to move out of your way. One evening recently I found myself invading other players' worlds, as I am wont to do. I lose some games and win others. That's how it goes. Bu
score: 1 about 2 hours ago
Scrummier than a seafood salad
Scrummier than a seafood salad
score: 1 about 2 hours ago
Going potty
Going potty
score: 1 about 2 hours ago