Title: Defiance
Platform: 360 / PS3 / PC (reviewed on 360)
Developer: Trion Worlds & Human Head Studios
Publisher: Trion Worlds
Release date: NA April 2nd 2013 | EU April 2nd 2013 | AUS April 11th 2013
TL;DR: Ambitious, flawed and unconv...
Title: Defiance
Platform: 360 / PS3 / PC (reviewed on 360)
Developer: Trion Worlds & Human Head Studios
Publisher: Trion Worlds
Release date: NA April 2nd 2013 | EU April 2nd 2013 | AUS April 11th 2013
TL;DR: Ambitious, flawed and unconventional TV tie-in
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As a general rule of thumb, video games based on a movie or TV show are usually terrible. You could argue that this is because they’re all rush jobs completed to cash in on the success of the thing it’s based on, or because it’s difficult to capture the same essence of a more traditional medium and deliver it in a game. Whatever the reason, it’s equally as difficult to lump Defiance into that same category, even though it’s based on the TV show of the same name – because actually, it’s not just based on it; it runs in parallel.
Defiance is a Sy Fy show set in the town of – you guessed it – Defiance, a small multicultural community of humans and aliens living together to survive the bleak reality the Earth has become in the near future after the planet has been terraformed almost beyond recognition. The town in the show is formerly St Louis, while the game is set in the Bay Area of what used to be San Francisco.
This fact by itself sets Defiance apart in that both mediums bring the same world to life in different ways. In the pilot episode of the TV show, Ark Hunters Nolan and Irisa are seen to live dangerous lives as they scavenge for Ark Tech – alien artefacts that fall to the Earth from a derelict alien fleet in orbit. Nolan and Irisa go on to settle down in Defiance, but the game allows players to fully experience life in the Badlands, battling raiders, hellbugs and mutants to accumulate wealth. It’s a dangerous life, but one that can yield great reward.
We’re gonna need a bigger boat…
Aside from the unique narrative premise, is it a good game? The simple answer is…kinda. Defiance is a very ambitious game, linking players using PCs, Xbox 360s and PS3s together to enjoy the same shared experience. There are many things to do – the game is part third person shooter, part racing game, and part single player story missions. In addition to this there are combat challenges, time trials, world events, and player vs player combat. Random missions pop up as you travel around the fairly large map in an open world style – don’t want to do the single player? Fine, don’t. Whatever goes in the world of Defiance.
Given that the game’s scope is so great, it’s reassuring that no one part of it ever spectacularly fails. By no stretch of the imagination is it perfect. Far, far from it. World events sometimes glitch, meaning the 10-15 minutes you just invested in a sequence are now meaningless. The handling of vehicles can be very laborious, occasionally making driving a real drag. There are flaws in the landscape that can trap your character, leaving your only option to be dropping a grenade on yourself and respawning. The frame rate can be horrendously bad, particularly during world events with high numbers of player participation but also, unforgivably, during some single player segments when yours is the only character in a limited landscape.
But for all of these flaws, there’s something about the game that drives you on. Arkfalls are one of the most redeeming features, which are world events involving pieces of alien technology falling to Earth from orbit that cause havoc. Players race from point to point to engage in minor battles, and the major Arkfalls summon an enormous beast to be defeated by players’ combined might in a pseudo raid boss affair. The number of Arkfall types are limited, but their frequency means that something is always going on, and provide the most entertainment. For example, watching three or four dozen players try to take the same shortcut