Gaming

Just over 16 years ago, Shadow Warrior launched on PC. As the follow-up to 3D Realms' popular shooter Duke Nukem 3D, the two bore similarities; both donned an iconic first-person shooter style, substituting substance for violence at ever...
Just over 16 years ago, Shadow Warrior launched on PC. As the follow-up to 3D Realms' popular shooter Duke Nukem 3D, the two bore similarities; both donned an iconic first-person shooter style, substituting substance for violence at every turn. While Duke Nukem was a macho, chauvinist with all the ammo he could ever need, Shadow Warrior's main character was crass in a slightly different, albeit still offensive way. The ninja assassin protagonist, Lo Wang, intended as a spoof on East Asian action heroes, was a walking racial stereotype. Lo Wang shouted "you want-a some wang?" with a mocking Asian accent, used chopsticks to catch flies, picked up fortune cookies in secret areas and fought sumo wrestlers. For many, Shadow Warrior was offensive and the game was criticized heavily for it. Sixteen years later, Devolver Digital and developer Flying Wild Hog have announced a collaboration to reinvent Shadow Warrior; the spoils of the partnership due this fall on PC and in 2014 for unspecified next-gen consoles. While a modern Shadow Warrior will bare an updated skin, the "reinvention" isn't expected to be a departure from the original game's roots.Gallery: Shadow Warrior (Announce)Continue reading Reinventing Shadow Warrior for the modern eraReinventing Shadow Warrior for the modern era originally appeared on Joystiq on Mon, 20 May 2013 12:30:00 EST. Please see our terms for use of feeds.Permalink | Email this | Comments
28 minutes ago
Ubisoft has detailed some of the pre-order bonuses for its GTA-style, Chicago-based hackfest Watch Dogs, with exclusive single-player missions and goodies available from Amazon and GameStop.Pre-ordering at Amazon will get you the Signatu...
Ubisoft has detailed some of the pre-order bonuses for its GTA-style, Chicago-based hackfest Watch Dogs, with exclusive single-player missions and goodies available from Amazon and GameStop.Pre-ordering at Amazon will get you the Signature Shot Pack. Completing the special mission unlocks a Biometric Assault Rifle and an outfit from the Black Viceroys. The mission involves breaking into a base and stealing the weapon, which is only usable by the first person that imprints their palm on the handle.From GameStop, players will get the Palace Pack, which includes an investigation bonus to unlock side missions, and ATM hack boost to increase cash rewards. An exclusive poster designed by famed comic-book artist, Alex Ross, will also be available on a limited basis.Watch Dogs is coming to PC, PlayStation 3, Xbox 360 and Wii U on November 19. It will come to PlayStation 4 and presumably the Next Xbox sometime later.
30 minutes ago
The build-up to the INFINITY event starts with June's AVENGERS #14, and here's a look at the issue from Hickman, Spencer and Caselli.
The build-up to the INFINITY event starts with June's AVENGERS #14, and here's a look at the issue from Hickman, Spencer and Caselli.
about 1 hour ago
After a well-deserved heavenly hiatus, the Metal Jesus is back with another round-up for his retro running crew. This week, MJ looks into a relative newcomer in the Metal Man Cave: the recently-obsolesced Wii. Frequently derided by "co...
After a well-deserved heavenly hiatus, the Metal Jesus is back with another round-up for his retro running crew. This week, MJ looks into a relative newcomer in the Metal Man Cave: the recently-obsolesced Wii. Frequently derided by "core" gamers as a non-serious contender in the games space during its tenure, Nintendo's massively successful waggle box was indeed a magnet for motion-control shovelware, some excellent first-party releases notwithstanding. But hidden amongst the piles of pointless third party pish were a few worthy and unique titles. Spade in hand, the Rock Redeemer is ready to unearth some Wii releases worth owning and share them with his metal masses. Tighten that wrist strap; it's time to point'n'shake like it's twenty-aughty-nine. My Wii has been so depressingly underused. I doubt it's seen more than 40 hours of playtime in its life, with half of that being Netflix usage while my 360 was out for repair.
about 1 hour ago
...In favor of 'real' currency/gift cards system.According to The Verge, Microsoft is doing away with its current Points system to introduce a true currency system very soon. Reveal expected at E3 2013.According to a report from The Verg...
...In favor of 'real' currency/gift cards system.According to The Verge, Microsoft is doing away with its current Points system to introduce a true currency system very soon. Reveal expected at E3 2013.According to a report from The Verge, Microsoft is killing off its Points system used primarily for the Xbox, in favor of a true currency and gift cards system.So, similar to the infrastructure that Apple has in place, users will be able to make purchases with debit/credit cards, or buy gift cards at retail stores. The new system would work across the Windows Store, Windows Phone Store, and the Xbox Live Marketplace.[QUOTE]The new gift cards will be offered in a similar way to Apple's iTunes vouchers, allowing Xbox owners to purchase true currency to be used to download content. We're told that normal cash transactions, using credit and debit cards, will also be supported. Microsoft currently offers gift cards in its retail stores, but these can only be used for purchases in brick and mortar stores. The new system will work across Microsoft's various marketplaces, including the Windows Store, Windows Phone Store, and Xbox.[/QUOTE]Apparently, an official announcement is expected at the upcoming E3, with a planned launch later this year, just in time for the next-generation Xbox.If true, it was about time, don't you think? Stay tuned!News-Source: Microsoft points moving to gift card system (via) TheVerge
about 1 hour ago
Ubisoft has released a new trailer for Tom Clancy's Splinter Cell: Blacklist, showcasing gameplay from its co-op narrative campaign and some gruff banter between Sam Fisher and his partner-in-stealth Isaac Briggs. Splinter Cell is beef...
Ubisoft has released a new trailer for Tom Clancy's Splinter Cell: Blacklist, showcasing gameplay from its co-op narrative campaign and some gruff banter between Sam Fisher and his partner-in-stealth Isaac Briggs. Splinter Cell is beefing up its multiplayer offerings for the latest series entry, as Blacklist will feature both a two-player co-op campaign and the returning Spies vs. Mercs multiplayer mode. We had a chat with Blacklist's lead co-op designer Richard Carrillo earlier this month, in which he confirmed that teammates will need to adapt to multiple playstyles in order to survive. Blacklist's co-op element spans four mission types and 14 maps, and is playable online and in local split-screen. Splinter Cell: Blacklist is set to launch for the Xbox 360, PlayStation 3, Wii U, and PC platforms on August 20.Splinter Cell: Blacklist trailer features stealthy co-op originally appeared on Joystiq on Mon, 20 May 2013 12:00:00 EST. Please see our terms for use of feeds.Permalink | Email this | Comments
about 1 hour ago
Rock, Paper, Shotgun shows the way to this teaser trailer with a mysterious blurred-out figure described like so: "In 1996 this man created a Bullfrog Masterpiece (obey). In 2013 with your help he...
Rock, Paper, Shotgun shows the way to this teaser trailer with a mysterious blurred-out figure described like so: "In 1996 this man created a Bullfrog Masterpiece (obey). In 2013 with your help he...
about 1 hour ago
Welcome to the ‘Top 10’ weekly feature. Each week we will be taking a look at the top 10 selling games in a particular genre, platform, most recent month, even sprinkling in the top 10 selling games from a past year. All sale...
Welcome to the ‘Top 10’ weekly feature. Each week we will be taking a look at the top 10 selling games in a particular genre, platform, most recent month, even sprinkling in the top 10 selling games from a past year. All sales specified will be worldwide, unless stated otherwise. If there is a particular top 10 you want to see leave a comment and it may be featured in a future top 10. This week we will be looking at the top 10 selling Grand Theft Auto games. Last week we looked at the top 10 selling games in April 2013 and the week before that the top 10 selling Tomb Raider games. Looking at the top 10 bestselling Grand Theft Auto games, two of the games were released in the 1990’s and eight of the games were released in the 2000’s. Grand Theft Auto V which is set to be released later this year will be the first in the franchise to be released in the 2010’s. The two games released in 1990’s, Grand Theft Auto and Grand Theft Auto II, sold a combined 5.98 million units or 5.4 percent of the total games sold in the top 10. It wasn’t until the release of Grand Theft Auto III on the PlayStation 2 in October 2001 that it became one of the top selling franchises in the industry. The majority of the games sales have occurred since them. In the top 10 alone, 94.6 percent of the sales occurred since the release of Grand Theft Auto III. The top 10 bestselling Grand Theft Auto games sold a combined 110.82 million units. The top three titles sold more than 20 million units and the top five titles sold more than 10 million units. The top six titles sold more than five million units, the top eight titles sold more than three million units and all the games in the top 10 broke the two million mark. Take-Two has published all the games in franchise, while Rockstar has been the main developer for the franchise. The top 10 bestselling Grand Theft Auto games as a graph really shows how the franchise has only gotten more popular with each main release, other than Grand Theft Auto IV. Grand Theft Auto 2 outsold the original by 25 percent, while Grand Theft Auto III outsold the first two titles in the franchise combined and multiplied by three. Vice City outsold Grand Theft Auto III by 3.06 million units or 15 percent, while San Andreas out sold Vice City by 3.23 million units or 14 percent. The majority of the sales for Grand Theft Auto III, Vice City and San Andreas came from the PlayStation 2. However, Grand Theft Auto IV sales were pretty even between the Xbox 360 and PlayStation 3. The Xbox 360 version sold 10.25 million units, while the PlayStation 3 version sold 9.71 million units. It is also the second bestselling Grand Theft Auto game of all time with combined sales of 20.69 million units. It only recently passed Vice City. Of the top 10 titles, all 10 were released on a Sony platform, whether it is the original PlayStation, PlayStation 2, PlayStation 3, or PSP. Five of the games were released on a Microsoft platform, whether it is the original Xbox or Xbox 360. Only two of the titles were released on a Nintendo platform, the Gameboy Advance and DS. Note: The Rockstar Games Double Pack bundles counted towards both games. For example the Xbox double pack for Grand Theft Auto III and Vice City sold 2.49 million units, therefore 2.49 million units were added to each games total above. Contact VGChartz at wdangelo@vgchartz.com
about 1 hour ago
As Google’s first wearable computer Glass edges in past its initial run of devices, members of the general public begin to ask: when will the device be delivered in a form that any non-developers will be able to get their hands on?...
As Google’s first wearable computer Glass edges in past its initial run of devices, members of the general public begin to ask: when will the device be delivered in a form that any non-developers will be able to get their hands on? At a Google I/O 2013 “Fireside Chat” with several members of the main Google Glass team, this question was addressed more than once. In short: soon, but not nearly as soon as they’d like. It’s not a matter of being able to create the device and distribute it fast enough: Google has been clear that they’re perfectly able to create devices en masse and send them to customers at speed. The company now creates and distributes several hardware bits and pieces: the Chromebook Pixel, Nexus 4 smartphone, and Nexus 7 tablet to name a few. Instead, it would seem, the team of creators here only wish it were the future, past the steps they must take between here while the device is still in its developer infancy and the point at which Glass is ready for anyone to buy. Product Director for Google Glass Steve Lee spoke to this point at length, noting the place where the project was today and where it’ll be going in the very near future. Steve Lee: With the Explorer Program, where we’re at right now, is were now getting it in to the hands of thousands of other people to see what exciting things they can do with Glass. The first group of people that we’re getting it in the hands of are developers. We know that to fully realize the potential of Glass, we need your help. We need innovators to develop on the platform.  About a month ago, we started distributing Glass to our Explorers. I’m happy to say that earlier this week, right before Google I/O, we’d invited all 2,000 people that signed up at last year’s I/O to come pick up their Glass device. We’re very happy about that. The next group of people that will become Explorers are those that signed up for #ifihadglass. And there were 8,000 people selected from over 100,000 people who applied. And we will soon be rolling out invites to those folks to pick up Glass.  What’s exciting about that group of people – they’re not developers – but it’s a nice cross-section of people. We have folks who are educators, teachers, we have athletes. We have DJs, dentists, hair stylists. All kinds of different people.  And so we’re really excited to see a diverse set of folks – what are they going to do with glass? Also commenting on the situation with where Glass is today and how long it will be before the product is delivered in a final consumer form was Senior Developer Advocate at Google for Project Glass Timothy Jordan. Also acting as moderator for this fireside chat, Jordan made sure to let the audience know that it’s not that Google wants to hold the device back for no good reason. Timothy Jordan: We don’t have an updated timeline for Glass release. Where we’re at right now, is… lemme say this: I’ve had a number of people come up to me at Google I/O and be like: ‘I want Google Glass, and I have this amazing idea.’ And my first reaction is: ‘I want you to have Glass!’  And that’s our goal. It’s only a matter of time. Right now we’re selling Glass to the Explorers who signed up at Google I/O last year. Next it’s the “If I had Glass” people. Next, it could be you. SlashGear will be continuing to explore the Google Glass environment with our own up-close look at the Developer Edition of the device at updates, during pointed moments of opportunity, and at moments when brilliance strikes from here until that day when Google decides to move forward with a general edition. Until then: courage. At the moment it’s unclear what sort of price structure will be in place or how the device will be distributed to the public once the time is ripe. It’s likely they’l
about 1 hour ago
While it’s the fourth game in the Call Of Juarez series, Gunslinger is not directly connected to its preceding brethren. A Western that tells the unreliable memories of cowboy bounty hunter Silas Greaves, through first-person shoot...
While it’s the fourth game in the Call Of Juarez series, Gunslinger is not directly connected to its preceding brethren. A Western that tells the unreliable memories of cowboy bounty hunter Silas Greaves, through first-person shooting, for a remarkably low £12 pricetag. Should it climb atop a horse for dairy consumption, or might it be the sheriff of this here town? Here’s wot I think: (more…)
about 1 hour ago