One of the most-effect ways to improve your concept art is to introduce motion into the scene. In this tutorial, we will show you how to create concept art for a zombie-themed video game. This piece will portray a couple of police office...
One of the most-effect ways to improve your concept art is to introduce motion into the scene. In this tutorial, we will show you how to create concept art for a zombie-themed video game. This piece will portray a couple of police officers fending off a hoard of zombies in the pouring rain. This tutorial also includes a stunning speed painting video, so make sure to watch it before you begin. Let’s get started!Speed Painting VideoBefore you begin, take a look at this stunning speed painting video that shows the entire process. Tutorial AssetsTo complete the tutorial, you will need the following assets:Fence brush packSci-fi Tech brush packStock Photo 11. Sketching it outStep 1Create a new document by going to File > New. The document can be any size you prefer. I typically use A4 at 300 dpi just in case I want to print it later. For this piece, I am going to paint it in landscape at a 16:9 ratio as if I am working on a rough storyboard for a film. Feel free to reduce the size or resolution if your computer is not powerful enough to work in these dimensions. Step 2Start by sketching out simple skeleton forms (As shown below). Get wild and don’t restrict yourself, explore and have fun at this stage, it opens up to a lot of possibilities when you’re doing this. If you already have a certain scene in mind, just jump in and start putting the lines in.You can use a default Photoshop chalk brush for the sketch, the brush you use doesn’t matter, just pick something you’re comfortable with and let it flow. After that you can also try sketching out the mass of your character (As shown below), by using simple lines to roughly draw out the figure, but always check the proportion and the anatomy, practice makes perfect!Then put in some rough lines so you have a better idea of what you’re going to paint, try not to go in to too much detail, just a rough sketch will do. If you’re going into the details at this stage, you’ll end up sub-consciously restricting yourself from further exploration of the painting, so try to avoid a super neat outline. Step 3Choose any brush and start sketching out the painting as shown below. Don’t restrain yourself too much at this stage, keep the flow going and loosen your hand a little. You can turn off the skeleton forms layer while you’re sketching. Once you’re finished sketching the focus point (In this case its the two guys with guns) of the painting, you can start sketching the rough background. 2. Bringing in the values.Step 1 Create a new layer under your sketch, and fill it with a Mid Tone Grey (#7d7d7d) as shown in the image. To fill the color, you can just use the shortcut Alt + Backspace with the color you have picked. Step 2Pick a default round brush or soft brush, and set the Brush mode to Multiply (as shown in image), the multiply mode makes the brush act like a coat of darker values and Darkens anywhere you paint. Roughly put in a few strokes on the two main characters to make them stand out from the background, use a Default Soft Airbrush to darken the top and bottom parts of the painting as well.Continue to darken the painting, plan a little ahead on where you want the focus point to be and where will the light be coming from, in this painting I’m thinking of doing a backlight for these two characters, so they should appear a little bit darker than the background since less light will shine on them. I’ve also roughly blocked out some values for the zombies in the background. Step 3Next, I’ll show you how to add in some fences. The fence shown below was created using a brush that you can download in the Tutorial Assets above. To create them, I created a new layer on top of the painting and duplicated it to create a seamless pattern. After you’re done piecing together the fence, set the layer’s Blending Mode to Multiply, and you’ll have something that looks like this:With the layer of t