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After a brief Twitter discussion with Paul Weimer, I've decided to move the Shoot the WISB segments over to The Skiffy and Fanty Show. There are a few reasons for this, but the fact that this blog is, well, a blog is the most obvious of...
After a brief Twitter discussion with Paul Weimer, I've decided to move the Shoot the WISB segments over to The Skiffy and Fanty Show. There are a few reasons for this, but the fact that this blog is, well, a blog is the most obvious of those reasons. In any case, if you want to hear the latest episode, you can do so here. Paul and I are joined by David Annandale and Michael Underwood to discuss Man of Steel! Thanks for listening!
30 minutes ago
http://www.youtube.com/watch?v=Sa19Qmy_b8Y There's a surprising degree of consistency of opinion here.
http://www.youtube.com/watch?v=Sa19Qmy_b8Y There's a surprising degree of consistency of opinion here.
about 1 hour ago
http://www.totalfilm.com/features/in-conversation-with-joss-whedon Total Film talks to Whedon about, well, a lot of things: Shakespeare, Much Ado, Avengers 2, Firefly, Buffy, Angel, and Agents of S.H.I.E.L.D.
http://www.totalfilm.com/features/in-conversation-with-joss-whedon Total Film talks to Whedon about, well, a lot of things: Shakespeare, Much Ado, Avengers 2, Firefly, Buffy, Angel, and Agents of S.H.I.E.L.D.
about 1 hour ago
Star Wars: Legacy, Book 1 Story by John Ostrander and Jan Duursema Art by Jan Duursema, Brad Anderson, Sean Cooke, Adam Dekraker, Travel Foreman, Dan Parsons, Ronda Paterson, Colin Wilson, Cover by Adam Hughes Dark Horse Comics Rel...
Star Wars: Legacy, Book 1 Story by John Ostrander and Jan Duursema Art by Jan Duursema, Brad Anderson, Sean Cooke, Adam Dekraker, Travel Foreman, Dan Parsons, Ronda Paterson, Colin Wilson, Cover by Adam Hughes Dark Horse Comics Release Date: June 5, 2013 Cover Price: $34.99 There are very few series within the Star Wars Expanded Universe that are universally celebrated by fans, so much so that their content would stand up on its own in film adaptations. Star Wars: Legacy is one of these. Boldly setting the storyline 125 years after the events of Return of the Jedi, the creative team of John Ostrander and Jan Duursema established a new saga in the Star Wars universe that fans have since embraced as some of the most outstanding Expanded Universe material since Timothy Zahn’s Thrawn Trilogy. Star Wars: Legacy, Book 1 collects the first three volumes of the Dark Horse series (nearly 20 issues, massing an impressive hardcover collection of 482 pages!), and is most certainly a must-read for any Star Wars fan. The series follows Cade Skywalker, descendant of Anakin and Luke, though ripped from his original destiny to become a Jedi, he finds himself torn between the light side and the dark side of the Force, unwilling to face his future, and tormented from visions of the ghost of Luke Skywalker appearing before him [...]
about 1 hour ago
Hot off the news that Sony has announced the release dates for The Amazing Spider-Man 3 and The Amazing Spider-Man 4 comes word that The Spectacular Now star Shailene Woodley, who was set to make a brief appearance as Mary Jane Watson in...
Hot off the news that Sony has announced the release dates for The Amazing Spider-Man 3 and The Amazing Spider-Man 4 comes word that The Spectacular Now star Shailene Woodley, who was set to make a brief appearance as Mary Jane Watson in The Amazing Spider-Man 2 and have an expanded role in the third film, will not be appearing in the sequel after all. It's been confirmed that the Mary Jane role has been cut from the second film entirely, and that her character will be introduced in the third film. Not only that, but it looks like Woodley might not be there to play the part. [...]
about 2 hours ago
The lands of Ferelden are threatened by a Blight, a horde of monstrous creatures known as darkspawn erupting from underground and destroying everything in sight. The Grey Wardens are charged with defending the land against the darkspa...
The lands of Ferelden are threatened by a Blight, a horde of monstrous creatures known as darkspawn erupting from underground and destroying everything in sight. The Grey Wardens are charged with defending the land against the darkspawn. In alliance with the King of Ferelden, the Grey Wardens are assembling an army to face the Blight at Ostagar, but treachery awaits and it falls to the order's latest recruit to help save Ferelden.Dragon Age: Origins is BioWare's reflective look at their own origin (so to speak). It's a big, broad, swords and sorcery epic meant to evoke memories of the Baldur's Gate series, where BioWare got started in RPGs. It's also in 3D, with streamlined controls, inventory management and in-engine cut-scenes. It's BioWare's attempt to blend their original, more hardcore RPGs with their later, stripped-back and more cinematic games like the Mass Effect series. It's a game that tries to balance the old with the new and does not quite succeed.Which is not to say it doesn't have a go. The game is huge, taking upwards of 50 hours to complete. Cleverly, the game reorganises its opening two hour prologue based on your race and class: a dwaven noble starts in a separate location to a human mage, with a totally different cast of supporting characters, enemies and opening quests. The fact that you can replay the game several times and get a different opening, with the various versions not aligning until you reach Ostagar, is quite clever and rewards replaying the game. Indeed, the choices in these sections reverberate throughout the whole game, with your eventual return to your starting location allowing you to address unfinished business. It's the game's main selling point and is something that is handled very well, making it all the more bemusing that the concept was completely chucked out the window for the two sequels.As is traditional with BioWare games, your main character is fully customisable but the supporting cast are set in stone. You can accumulate up to ten companion characters throughout the course of the game and take three of them with you on missions. Your inactive party members hang out at a campsite you can periodically visit to exchange information, form friendships (and even romantic relationships) and improve everyone's equipment. The game has a reputation system for each character, and winning their trust will give you bonuses in combat and open up additional questlines. It's a nice idea but also one that's easy to neglect. The game also treats morally ambiguous sorceress Morrigan and sarcastic warrior Alistair as almost the secondary main characters, each with huge roles to play in the endgame, which is rather bizarre if you've just gone through 95% of the game favouring other characters instead. All of the companion characters are nicely-developed, though it's far from the strongest cast BioWare have produced for a game and some self-derivation can be detected: Shale is awesome, for example, but feels a little too reminiscent of Knights of the Old Republic's HK-47.You spend the game doing what you usually do in a BioWare games: a broad variety of quests, varying from the mundane to the epic, and getting into lots of conversations and fights. A lot of fights: you seem to spend the overwhelming majority of the game in combat, and violence seems to be the solution to almost every problem in the game. There's a few quests based on diplomacy and dialogue, and a few fights can be avoided through intimidating or persuading the enemy, but otherwise be prepared to do a ton of fighting. Fortunately, the old 'hit space to pause' option is still present and correct, allowing you to assign orders to characters and take stock of the battle as it develops. A quickbar allows easy access to abilities, spells and weapons. Combat is generally satisfying, although health spells feel a little weak (at high level they restore so few hit-points it's almost not worth bothering with them). The biggest weakness
about 2 hours ago
As Prince Arutha and his companions rally their forces for the final battle with an ancient and mysterious evil, the dread necromancer Macros the Black has once again unleashed his dark sorcery. Now the fate of two worlds will be...
As Prince Arutha and his companions rally their forces for the final battle with an ancient and mysterious evil, the dread necromancer Macros the Black has once again unleashed his dark sorcery. Now the fate of two worlds will be...
about 2 hours ago
Copies of the Advanced Reader Copy of Unfettered have arrived. In the next week, I will get them signed by Todd Lockwood, Terry Brooks, and Peter Orullian. I will also sign them. And then ship them out to those who bought them. Here ...
Copies of the Advanced Reader Copy of Unfettered have arrived. In the next week, I will get them signed by Todd Lockwood, Terry Brooks, and Peter Orullian. I will also sign them. And then ship them out to those who bought them. Here are three pictures: [gallery link="file"] The ARC was limited to 250 hardcover copies. It lacks the interior artwork by Todd Lockwood, the finished cover artwork of the trade hardcover edition, but is rarer than the trade hardcover edition. Like any self-respecting ARC, it has some minor changes from the finished book. Plus it is signed by four of us and features stories by Robert Jordan & Brandon Sanderson, Patrick Rothfuss, Terry Brooks, Jacqueline Carey, Naomi Novik, Kevin Hearne, Peter V. Brett, Mark Lawrence and many, many more. If you'd like to order one of the ARCs—the proceeds from the first 50 sales going to helping Dave Wolverton/Farland with his son's medical expenses—click HERE! The finished book is one step closer...
about 3 hours ago
Conan the Barbarian #17 Written by Brian Wood Art by Davide Gianfelice Colors by Dave Stewart Letters by Richard Starkings & Comicraft Cover by Massimo Carnevale Dark Horse Comics Release Date: June 19, 2013 Cover Price: $3...
Conan the Barbarian #17 Written by Brian Wood Art by Davide Gianfelice Colors by Dave Stewart Letters by Richard Starkings & Comicraft Cover by Massimo Carnevale Dark Horse Comics Release Date: June 19, 2013 Cover Price: $3.50 Conan the Barbarian #17 is further proof why it's one of the 5 books that I wait for every month. There's only a handful of books that, month in and out, I set my calendar by. This is one of them, and if you're reading it, I'm sure it's one of yours too. In Part 2 of "The Nightmare of the Shallows" writer Brian Wood takes Conan and Belit on the strangest trip that they've ever been on. A head trip. It seems last issue, the two young lovers got into some yellow lotus that they maybe shouldn't have and now they're both seeing things that, to put it mildly, aren't exactly there. But, it's quite a ride for both them AND the audience. Wood has kept these two characters together a lot longer than I've thought he would. After all, Conan isn't known for his lasting relationships. But one of the great loves of his life was Belit, it was always maintained that they spent part of their lives together, but it was never revealed how long and what exactly happened during their time together. Wood has solved that problem, and it's more entertaining than I couldn't ever imagined. [...]
about 3 hours ago
Django Wexler graduated from Carnegie Mellon University in Pittsburgh with degrees in creative writing and computer science, and worked for the university in artificial intelligence research. Eventually he migrated to Microsoft in Seatt...
Django Wexler graduated from Carnegie Mellon University in Pittsburgh with degrees in creative writing and computer science, and worked for the university in artificial intelligence research. Eventually he migrated to Microsoft in Seattle, where he now lives with two cats and a teetering mountain of books. When not planning Shadow Campaigns, he wrangles computers, paints tiny soldiers, and plays games of all sorts. You can follow Django Wexler on Twitter as @DjangoWexler. Nick Sharps: Sell me The Thousand Names in as few words as possible. Django Wexler: It’s epic high fantasy in a Napoleonic setting, with great battles and a complex world. *BLAM! KABOOM!* (Do cannon sound effects count as words?) NS: Is there a particular theme to The Thousand Names? DW: I try not to push in a theme up front when I’m writing a book, so they’re often a surprise to me when they turn up. In this book, the closest thing to a theme in the original conception was the nature of loyalty in various contexts-between soldiers, to commanders, among family, between lovers, in politics, and so on. An unexpected sub-theme turned out to be the nature of gender roles, which really gets opened up in the next book. NS: What influenced the creation of The Shadow Campaigns series? DW: It was actually disturbingly simple at the very beginning. I was reading Chandler’s The Campaigns of Napoleon, and I thought, “Okay, I want to write that.” I had previously read S.M. Stirling and David Drake’s series The General, which is an SF series retelling the campaigns of the Byzantine general Belisarius, and I got the idea to do something similar in a Napoleonic context. After that it wandered pretty far afield-you won’t get many plot spoilers for the series by reading French history-but that was my starting point. NS: It is evident from your writing that you know a good deal about old military structure, tactics/strategy, armament, etc. What was the nature of your research prior to writing The Thousand Names? DW: All through high school and most of college I basically found history boring and avoided it wherever possible. Towards the end of my college career, though, I met up with a group of historical wargamers (via our school anime club). The way they talked about history was completely different from how it had been presented in my classes-as stories, basically, rather than from an academic standpoint. I started borrowing books from them and reading a lot, just drifting to whatever I found interesting, which mostly turned out to be the military stuff. At the time I didn’t think of it as “research”, it was just the books I read for fun. As I said above, Chandler’s Campaigns of Napoleon made a big impression on me, as did Schama’s Citizens, about the French Revolution. I also read as much as I could find about the actual experience of battle, which I wanted to get as close to “right” as I could; John Keegan and Brent Nosworthy were helpful in this regard. Playing wargames helped in and of itself, too. NS: You graduated from Carnegie Mellon University in Pittsburgh — Steelers, Pirates, or Penguins? DW: As a card-carrying geek, I am required to express a certain degree of bafflement at sports fandom. That said, it would have to be the Steelers. I don’t follow hockey, and nobody I met in Pittsburgh seemed to particularly care about the Pirates, but when the Steelers won an important game they would be out in the streets, setting fire to things. NS: I noticed from your bio that you paint minis. What are your favorite war games-and most importantly, do you ever war game The Thousand Names, and if so, does this help you plot battles for your writing? DW: I got into the Games Workshop games in the distant past, but I didn’t really get to painting until after college, partly because the figures can be about as expensive as a solid drug habit. So I̵
about 3 hours ago