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In January, Eran Melnik wrote NFL superstar J.J. Watt a public message on Facebook Melnik explained that he's a nurse for a young man named Itzy Cagen. Cagen has been a quadriplegic since being struck by a hit-and-run driver as a toddler...
In January, Eran Melnik wrote NFL superstar J.J. Watt a public message on Facebook Melnik explained that he's a nurse for a young man named Itzy Cagen. Cagen has been a quadriplegic since being struck by a hit-and-run driver as a toddler, but for the past couple years also been one of Watt's biggest fans "During the season, every morning I would wake him up and he would announce 'J. J. SWATT!!!' Just thought you would like to know that he is out there and would love to meet you if at all possible," Melnik wrote. "We understand that you are busy, but who knows?" Here's a screenshot of Melnik's full post, along with his accompanying photo of Cagen: Read more...More about Nfl, Entertainment, and Sports
about 2 hours ago
In case you missed it… FarmVille’s 30 Days of Prizes in honor of FarmVille’s fourth birthday has arrived!!! Today is officially day two of the 30 days of prizes. If you missed yesterday’s free prize due to technic...
In case you missed it… FarmVille’s 30 Days of Prizes in honor of FarmVille’s fourth birthday has arrived!!! Today is officially day two of the 30 days of prizes. If you missed yesterday’s free prize due to technical difficulties (not being able to find the new feature) no worries, simply find day one’s prize, the Cupcake Cow, in your FarmVille Gift Box! For future notice, the FarmVille Birthday 30 Days of Prizes, has its own quick button with a “4″ birthday candle icon that can be found on the right side of your in-game play area. “Trouble finding your Farmville 4th Birthday prizes in the gift box (including the 4th Birthday Cupcake Cow)? We’re working on a fix! Thanks for your patience Farmers!” – FarmVille FarmVille 4th Birthday Notice It’s that time of year again- FarmVille’s birthday! This year, FarmVille is celebrating it’s fourth birthday with a special 30 Days of prizes which will reward players with a free prize every day.  The 30 Day of prizes will begin on May 20th, 2013 and will run until June 19th, 2013. Simply login to your FarmVille farm to claim your free prize. FarmVille Birthday Day 2: 4th Birthday Candle Tree FarmVille 30 Days of Prizes Day 2 Daily Prize: 4th Birthday Candle Tree FarmVille Daily Fun Fact: Over 37 million Farmers have “liked” the FarmVille fan page on Facebook! Sneak Peek of all the Birthday Prizes after the jump! FarmVille 4th Birthday Prizes: FarmVille Birthday Day 1: 4th Birthday Cupcake Cow FarmVille Birthday Day 2: 4th Birthday Candle Tree FarmVille Birthday Day 3: 10 Fuel Refills FarmVille Birthday Day 4: Atlantis Buildable Part Package FarmVille Birthday Day 5: Fertilize All Package FarmVille Birthday Day 6: 4th Birthday Bush FarmVille Birthday Day 7: 2 Mystery Game Darts FarmVille Birthday Day 8: 4th Birthday Party Tree FarmVille Birthday Day 9: 20 Watering Cans FarmVille Birthday Day 10: 3 Unwithers FarmVille Birthday Day 11: 4th Birthday Chicken FarmVille Birthday Day 12: 3 Pack of Turbo Chargers FarmVille Birthday Day 13: Sunlight & Mushroom Package FarmVille Birthday Day 14: 10 Farmhands FarmVille Birthday Day 15: 4th Birthday Mare FarmVille Birthday Day 16: 4th Birthday Sheep FarmVille Birthday Day 17: 4th Birthday Bouncy House FarmVille Birthday Day 18: 3-Pack of Instagrows FarmVille Birthday Day 19: 4th Birthday Bedazzled Horse FarmVille Birthday Day 20: 10 Arborists FarmVille Birthday Day 21: Atlantis Treasure Parts Package FarmVille Birthday Day 22: Book of XP FarmVille Birthday Day 23: 4th Birthday Cake Pop Tree FarmVille Birthday Day 24: 20 Fuel Refills FarmVille Birthday Day 25: 4th Birthday Gnome FarmVille Birthday Day 26: 4th Birthday Party Horse FarmVille Birthday Day 27: Australian Vineyard Package FarmVille Birthday Day 28: 4th Birthday Cotton Candy Tree FarmVille Birthday Day 29: 4th Birthday Unicorn FarmVille Birthday Day 25: 4th Birthday Pegacorn
about 2 hours ago
Nothing can stop the next-gen hype train now that Microsoft and Sony have both unveiled their new home consoles. Sony showed off its PlayStation 4 in February, and Microsoft did the same yesterday with its Xbox One. We now know the basic...
Nothing can stop the next-gen hype train now that Microsoft and Sony have both unveiled their new home consoles. Sony showed off its PlayStation 4 in February, and Microsoft did the same yesterday with its Xbox One. We now know the basics about each device, and that gives us a chance to look at each system to decide which one is best prepared to win over gamers’ hearts this holiday and beyond. First, let’s get some basics out of the way. We don’t know the price. We barely know about the games. Each company, and their partners, will certainly show more at the Electronic Entertainment Expo trade show in early June. Until then, we’re simply working from the visions that Microsoft and Sony attempted to establish with their announcements. Analyst Jesse Divinch, the vice president of insights at industry-analysis firm EEDAR, thinks it’s too early to tell. “It’s always difficult to determine winners and losers off of highly choreographed presentations, but from other experiences, it is too close of a call to say one presentation was better than the other,” said Divinch. “From EEDAR’s view point, both were successful in demonstrating their platform’s core experience, and we believe that both Microsoft and Sony will realize market success at launch and through 2017. It’s too early to predict who will have a larger market share, but we are confident in saying that both will be profitable and viable platforms for third-party developers.” Let’s look at the facts and then you can decide. Hardware separated at birth Microsoft has already lifted the curtain on the design for its new box. The PlayStation 4′s aesthetics are still under wraps. That doesn’t really matter, because gamers know that true beauty comes from within. When it comes to internals, these two consoles are nearly identical. That’s because both are using the same AMD Jaguar accelerated processing unit that combines the computational and the graphical processing on to a single, streamlined chip. The Xbox One collection. Both systems have eight cores running at around 1.6GHz, with 4MB of L2 cache. Things don’t diverge significantly until we look at the system memory. Again, both systems have 8GB of RAM, but the PS4 uses the speedier GDDR5 memory that can stream data at 5,500MHz, while Xbox One’s DDR3 RAM tops out at 2,133MHz. That translates into a huge difference in the amount of memory each system can move at any one time. That gives the PlayStation 4 a clear edge in raw computing power – but it’s not as simple as that. Microsoft specifically designed Xbox One to offload computation into the fabled cloud. “There are a growing number of transistors in the cloud that you can move the [computational] loads onto,” Microsoft software expert Boyd Multerer said in during an Xbox One panel. “I think it’s an inflection point. So — over time — your box gets more powerful. We move loads into the cloud to free up resources on the box.” The idea is that Microsoft will continually get better at handling certain kinds of computations (artificial intelligence, for example) on its servers. This will open up One’s local hardware so it can process more detailed visuals and other kinds of data. That’s the plan, anyhow. It is up to game developers to follow through with that. Meanwhile, Sony’s Gaikai cloud service might be able to do the same thing, but it looks like it is attempting to unload entire game demos into the cloud rather than piecemeal portions each title. In the end, these two machines are a pair of powerful PC-based gaming rigs that should produce high-quality graphics. Gaming or multimedia features If PlayStation 4 is a slightly more powerful Xbox One — or Xbox One is a slightly slower PlayStation 4 — then what separates these devices? The answer to that question is features: software, social capabilities, and
about 3 hours ago
For more on the Xbox One reveal, check out our complete coverage. Click. Click. Click. Click. That was the sound we heard as we went inside the previously secret lab where Microsoft is testing game controllers for the Xbox One game conso...
For more on the Xbox One reveal, check out our complete coverage. Click. Click. Click. Click. That was the sound we heard as we went inside the previously secret lab where Microsoft is testing game controllers for the Xbox One game console. It’s the sound of a robot pushing a controller four to five times a second, which is probably faster than you’ll be doing if you get your hands on these controllers. At the Xbox One revelation yesterday, Microsoft took the press through the labs to show how thorough its research was in devising a controller that was just right for you. Game controllers are a critical accessory that can make or break a system, particularly for hardcore gamers, who develop passionate feelings about the devices that they hold for hours at a time. If there are problems with the controller, it could cascade into a general dislike for the console, which is anticipated to be a multibillion-dollar platform. Fortunately for Microsoft, the feedback yesterday from people who held the controller is positive. It isn’t dramatically different from the current Xbox 360 game controller, and that’s a good thing. Those with long memories will remember what an embarrassment Microsoft faced when its first game controller for the original Xbox in 2001 was too large, partly because it required two slots for bulky flash storage cards. Anyone with small hands couldn’t even wield the bulky thing well. Microsoft quickly redesigned the controller to be smaller. Since that time, the company has learned a thing or two about industrial design. With the Xbox 360, Microsoft created a widely acclaimed console controller with the help of outside industrial design companies such as Astro Gaming in San Francisco. But this time, Microsoft was able to do a lot more of the process inside its own walls, said Carl Ledbetter, the senior principal creative director and a leader of the Xbox One industrial design. During our tour, Ledbetter said the team in one building could create a design and walk it over to the Model Shop in another, where Vince Jesus, the lab director, could print out a 3D prototype. That enabled Microsoft to preserve secrecy on the whole project more easily. “We could bring people in-house and watch them play games in Studio B,” Ledbetter said. “We watched them, with their permission. We videotaped them.” One of the big changes is a new magnetic trigger that feels different when you pull it. The haptic triggers give you immediate touch feedback. The device also has much more accurate and nuanced force feedback. Older controllers would simply shake when you were shooting a gun or during an intense part of a game. But the force feedback on this sends you different signals depending on what is happening. If you are driving a car, you can feel the bump of the wheels on the road, and you get a different sensation when you hit the brakes. You can also get precise feedback that feels like a beating heart. Together with the fact that the new Kinect can actually detect your heartbeat, this feature could make for some very interesting effects in future games. The device can simulate a different kind of feedback when you fire a gun. You can feel the rumble of helicopter rotors in another demo. The device does not have a touchpad or “share button” like Sony’s does with its new PlayStation 4 controller. But Microsoft’s device includes an infrared LED on the front of controller to enable seamless player pairing and identification. Using Kinect, Microsoft can clearly identify a person who is using a controller. The results — players easily jump in and out of games. Ledbetter said that gamers didn’t really complain about the Xbox 360 controller. But there were things that annoyed them. People with bigger hands felt the battery case on the bottom of the controller get in their way. The screw holes on the bottom of the grip and a plastic seam were also thing
about 3 hours ago
According to the specs released by Microsoft, it appears the Xbox one is less powerful than Sony's recently announced PlayStation 4. The specs which include 8 gigs of ram appears to be outdated compared to the PS4. The Xbox One is using ...
According to the specs released by Microsoft, it appears the Xbox one is less powerful than Sony's recently announced PlayStation 4. The specs which include 8 gigs of ram appears to be outdated compared to the PS4. The Xbox One is using GDDR3 8 GB RAM while the PS4 is using the much faster GDD5 8 GB Ram. Do you think the PS4 will perform better than the new Xbox? Only time will tell. Read more at Playstation Gang Permalink | Email this | Linking Blogs | Comments
about 3 hours ago
DICE has revealed the official boxart for Battlefield 4 on PlayStation 4. This might be how the PS4 boxarts will look. However, take this with a pinch of salt until Sony reveals the official cover design for the console. It does look gr...
DICE has revealed the official boxart for Battlefield 4 on PlayStation 4. This might be how the PS4 boxarts will look. However, take this with a pinch of salt until Sony reveals the official cover design for the console. It does look great though, check it out below. The game releases in October this year. Check out all news PlayStation at PlayStation Gang > Permalink | Email this | Linking Blogs | Comments
about 3 hours ago
Adam Sessler stated in a Twitter post that the cheering did not come from the press, and he's right. The cheering in the audience is not coming from the press... - Adam Sessler (@AdamSessler) May 21, 2013 It's unprofessional to applaud ...
Adam Sessler stated in a Twitter post that the cheering did not come from the press, and he's right. The cheering in the audience is not coming from the press... - Adam Sessler (@AdamSessler) May 21, 2013 It's unprofessional to applaud during a professional event. Also, everyone had laptops or other things in their hands, which caused them to not be able to clap. Microsoft wanted their reveal of the Xbox One to seem awesome, but it ended up being a show of mostly football and hardly any game reveals. Sorry, Microsoft, but even the applauding didn't help the event today. Check out PlayStation Gang for all news PlayStation > Permalink | Email this | Linking Blogs | Comments
about 3 hours ago
On February 20th 2013 Sony set the world on fire, announcing their next generation of video game entertainment, the Playstation 4. We were wowed by demos of Killzone: Shadow Fall and Infamous: Second Son. Both of I.P's were highly popula...
On February 20th 2013 Sony set the world on fire, announcing their next generation of video game entertainment, the Playstation 4. We were wowed by demos of Killzone: Shadow Fall and Infamous: Second Son. Both of I.P's were highly popular on the Playstation 3, along with the likes of Uncharted, God of War and a few others. However, there are a few Sony exclusive I.P's that have gone amiss in recent times, and I believe that the arrival of the Playstation 4 presents a great time for these old I.P's to make a comeback. Here is our list of Sony Exclusives that Should Return Next-Gen, what's yours? SOCOM Remember when SOCOM was the shooter to play on Playstation 2? And then Sony released SOCOM: U.S. Navy SEALs Confrontation and SOCOM 4 on Playstation 3 and the series was no longer considered the success it was previously. I don't believe they were bad games, but they certainly weren't the standout Sony shooters we expected given the current online gaming standards. I would love nothing more than to see this game receive a makeover on Playstation 4. With the improved networking that Sony has promised with the next system, SOCOM could end up being the flagship online experience on the PS4 system. Heavenly Sword Let's face it, we need a break from Kratos. So why not treat us with another trip inside the world of Heavenly Sword? The first game holds up pretty well to this day considering it was released earlier in the PS3's life-cycle. However, the game was so short that it felt like a tease. With Sony including Nariko in last year's Playstation All-Stars perhaps it is indeed a story they are willing to revisit on the PS4. They could even give it to Sony Santa Monica and let them rotate Heavy Rain games between God of War games. I certainly would be in favor of this. The Getaway Grand Theft Auto and Saints Row are the biggest ciminal free-roam experiences out, and both of them have games releasing this year on current-gen. Wouldn't it be monumental if Sony did the unthinkable and released the first crime based open-world experience on next-gen technology? Not only would this give their console an edge by providing an experience that's not available anywhere else, but it would also make The Getaway a household name once more. Sure, they can port over GTA V to the PS4 and next-xbox, but the game was still designed to be compatible with current technology. Where-as if Sony were to bring back The Getaway for Playstation 4 it would likely have been built from the ground up for the technology, this means they could push the limits of open-world to where they've never been pushed before. Syphon Filter So the Metal Gear Solid series has gone multi-platform, and the worlds best tactical espionage series (in my opinion) is no longer exclusive to Sony. That's fair play, but why not take this opportunity to bring back the series Sony fanatics have been aching for? Syphon Filter. There have been many rumors of Sony reviving this old gem, and I'm sure many would purchase a PS4 just for the return of the Syphon Filter series. With Metal Gear Solid, Splinter Cell and Hitman all popularizing the stealth genre, it's a great time to bring back our beloved Syphon Filter. The Last Guardian Remember this game? Remember how it was meant to come out over three years ago? Well it has been delayed this long, so they may as well just revamp it and deliver it as a little Playstation 4 treat. Now I know that this would be a very controversial decision, given the fact that there are people out there who literally purchased a PS3 for this game. Not only that but the the game has been in development since 2007, and would be very costly to rebuild for the nex-gen system. But still, the potential of The Last Guardian would be greatly enhanced if they actually chose to go back to the drawing board and make it a next-gen effort. It's not likely that The Last Guardian will release in 2013 on the PS3, and to release this game for the PS3 while the PS4 is o
about 3 hours ago
Considering how much fun we had playing Donkey Kong Country Returns 3D, perhaps Nintendo is on to something with porting Wii games to 3DS. Originally released on the console in 2010, DKCR's developers succeeded in rekindling fond memorie...
Considering how much fun we had playing Donkey Kong Country Returns 3D, perhaps Nintendo is on to something with porting Wii games to 3DS. Originally released on the console in 2010, DKCR's developers succeeded in rekindling fond memories from the Super Nintendo adventures. The transition could've been better, with slight performance issues and inferior graphics serving as a firm reminder of the underpowered handheld, but by and large, you can't go wrong making this purchase. That said, Donkey Kong Country Returns 3D is essentially the Wii version, but with a handful of tweaks, most notably eight additional stages to master, along with a New Mode that allows players to cash in bananas for useful items, including more balloons (think lives) and a Crash Guard that makes the mine cart temporarily invincible. Opponents of Wii waggle will also praise Nintendo for dropping motion controls in favor of both the Circle and d-pads, both of which add necessary pinpoint precision. Glasses-free 3D is of course a staple, and this is certainly one of the best uses of it, thanks to enemies and debris that fly towards the screen. Beyond the improvements, players will discover a plethora of quality levels filled with not only bananas, but also collectibles like puzzle pieces and letters that spell out words. That's part of what makes Donkey Kong Country Returns 3D one of the best values for the system, the desire to replay boards to find everything. Read the final verdict at Modojo > Permalink | Email this | Linking Blogs | Comments
about 3 hours ago
Star Trek Rivals is available from the App Store now, and it's a game that offers up far more strategic fun than you might expect from the average movie tie-in title. Top hints and tips for getting started - The sides, and corners in...
Star Trek Rivals is available from the App Store now, and it's a game that offers up far more strategic fun than you might expect from the average movie tie-in title. Top hints and tips for getting started - The sides, and corners in particular, are your friends in Star Trek Rivals. Wherever possible, you want to be able to protect the weaker edges of your cards - particularly those with a powerful number, as your opponent will be very keen to take it from you. - Always consider the knock-on effects of a card capture. Can you create a combo of captures by using a different card than the one you have in mind? The more of the board you control, the better your chance of emerging victorious from the battle. - Don't be too keen to show your most powerful cards early on in the game. The longer your can go without showing your strongest card, the more opportunities you'll have to catch your opponent off-guard with a devastating, board-clearing combo clearance. - If you want to be sure of a fair match-up, where your opponent hasn't purchased an overwhelmingly powerful deck from the in-app purchase store, stick to matches with friends. Select 'With a Friend' from the main menu, then choose to connect either through Facebook or Game Center. - Don't forget that you can sell the cards you've acquired too. If one is particularly weak, you can tap on the card in your deck manager to offload it for a little in-game cash. That cash can be used to purchase cards that work better for you - tap on the blank space in the card gallery to bring up the purchase option. - You're given 60 Latinum credits at the start of the game, and we recommend that you use this currency to pick up a pack of Lieutenant cards that will help in the early days. If you want to throw a little money at the game, grab the smallest pack of Latinum currency that's available and get the Commander Pack instead. - You can upgrade cards to become a little more powerful, although you'll likely want to save the currency that's required for upgrading only the best cards in your possession. You'll need a certain number of similar cards, plus a handful of the Credits currency in order to make these upgrades. Read all about Star Trek Rivals at Modojo Permalink | Email this | Linking Blogs | Comments
about 3 hours ago