Following Microsoft’s 60-minute press conference yesterday, where the Xbox One was revealed to much anticipation, an unfortunate feeling of melancholy grew inside me. It was immediately and painfully clear that I am no longer Micro...
Following Microsoft’s 60-minute press conference yesterday, where the Xbox One was revealed to much anticipation, an unfortunate feeling of melancholy grew inside me. It was immediately and painfully clear that I am no longer Microsoft’s target audience. Instead, the company’s new key-demographic is the casual audience that has kept the Xbox 360 selling in recent years, and with this choice, the Xbox brand has transformed from a gaming system to an all-in-one entertainment device. Over the course of the hour long press conference, I slowly felt more and more out of place as if this wasn’t intended for me … as if it wasn’t a place I should or want to be. The wild ride of buzzwords and snappy features introduced us to an impressive multimedia center, one that could stream films and live television or chat to friends via Skype, but a worryingly small amount of attention was given to games. This new console will obviously be innovative in how it “Kinects” people (har har), but the question I regularly asked myself over that hour was why, as a gamer, do I care about most of this? It was frustrating to watch many big names march out and discuss features that will barely impact or improve the future of gaming. Being able to review fantasy football or basketball leagues during live matches sounds cool, but as I’m not a massive sports fan, the early sections of the press conference might as well have been white noise. Equally frustrating was how anything that did reference the gaming potential of the Xbox One did so through loose terminology, merely suggesting how this console was going to offer enhanced “experiences” or “content.” I can’t say I saw anything that could provide the innovation I was sorely hoping to see. At least some of the specs for the Xbox One were revealed: 8 CPU cores, 8GB of (non-descript) RAM, multi-channel 802.11n WiFi, and a Blu-ray drive definitely sounded good. However, instead of showing us how this technology will be put to use, such as through the numerous demonstrations during Sony’s PlayStation 4 press conference in February, we were merely presented with a handful of cinematics and teaser trailers. While the games shown looked good, the graphical fidelity wasn’t mind blowing. The visuals shown were not as ground-breaking as the HD leap from the previous generation. And sadly, the only new creative work announced, Remedy Entertainment’s Quantum Break, did so through a predominantly live-action trailer sprinkled with in-game cinematics. This teaser was severely underwhelming and didn’t provide nearly enough information — assuming the game isn’t about a little girl who makes boats collide with bridges — to create serious interest. Because nothing resembling gameplay was shown, it’s difficult to picture how each experience will feel when they’re eventually in our hands. As a result, if these new titles do nothing but improve graphics, it’s hard to feel too excited about them. Even the new Call of Duty felt a little flat. Eric Hirshberg, the chief executive of Activision, presented a lovely trailer for Call of Duty: Ghosts, but I had to chuckle when Mark Rubin of Infinity Ward added, “America’s military is in disarray, and as the player, you’re the underdog fighting back against superior forces.” Not wanting to steal your thunder, Mark, but I’m pretty sure that’s the storyline of every Call of Duty since Modern Warfare 2 as well as numerous other shooters, such as Home Front. But hey, we get a really fancy looking dog so that’s innovative right? … Right? Still the most surprising element of the conference for gamers was most likely not what Microsoft did mention, but in fact what they did not. During this show Microsoft had the gaming world’s attention, now was their chance to put millions at ease regarding the worrying DRM and pre-owned rumors spiraling around this latest addition to the Xbox brand. However, rather tha