Startups

PHP company Zend has just released the results of its annual developer survey. The exhaustive poll of 5,000 developers highlights a few interesting trends and one particularly heartening mobile web factoid. Clearly, everyone and their do...
PHP company Zend has just released the results of its annual developer survey. The exhaustive poll of 5,000 developers highlights a few interesting trends and one particularly heartening mobile web factoid. Clearly, everyone and their dog is thinking mobile first these days. But what’s more interesting in the survey is that the majority of developers aren’t looking to iOS or Android to do so. From a release on the report: When asked how they intend to deliver content and services to their mobile audience, 79% of developers identified their intent to leverage web apps and open standards such as HTML5. Of course, the devops trend marches onward with the increased need for efficiency in deployment. Zend’s results shows 87 percent of developers experience delays in moving their app from development to production, and a full 90 percent have worked weekends, vacations and holidays because of production emergencies. Here are the results in a handy infographic form: Image credit: Based on photo from ostill/Shutterstock Filed under: Dev Big Data and Predictive/Real-time Analytics startups: Are you looking to jumpstart development & accelerate market traction? Sign up for the SAP Startup Focus program to receive technology, support, resources and community to help you develop new applications on SAP HANA, a cutting edge database platform. Get started here, and enter promo code “VB2013? on the form. .blurb-cat-dev hr { margin: 10px 0 10px 0; }
about 1 hour ago
WibiData, the enterprise data management startup co-founded by Cloudera founder Christophe Bisciglia and Aaron Kimball, has raised $15 million in a Series B funding led by Canaan Partners with participation from existing investors, inclu...
WibiData, the enterprise data management startup co-founded by Cloudera founder Christophe Bisciglia and Aaron Kimball, has raised $15 million in a Series B funding led by Canaan Partners with participation from existing investors, including NEA and Google Chairman Eric Schmidt. Canaan Partners partner Ross Fubini has joined the WibiData board. NEA Partner Jon Sakoda will continue to serve on the board as well. This brings the company’s funding to over $20 million. Simply put, WibiData builds large-scale data applications for companies. WibiData wants to help companies manage and analyze complex business data about users so you can predict how they are going to interact with the product in the future. Data such as email records, web histories and other interactions cannot be easily analyzed together, but WibiData aims to solve this problem. Specifically, the technology can be used for personalization for a number of web companies, including consumer web, e-commerce and gaming companies. Bisciglia explains to us that the focus of the startup is connecting the models that data scientists build on backend of large online businesses in realtime to front end applications. The company’s client base counts Wikipedia, Rich Relevance, Opower, and Atlassian. For example, Wikipedia has used WibiData to better understand their contributor community, such as analyzing revision histories, understanding individual areas of expertise, and identifying trends in contribution patterns. Another retail Big Data Application suite allows organizations to personalize content, improve search relevancy, deliver targeted recommendations and integrate anomaly detection directly into application channels across the web, mobile devices and in store. On the backend, Cloudera leverages Apache Hadoop to manage and analyze large amounts of data. Bisciglia has in-depth experience with the technology as the founder of Cloudera, a developer and commercial distributor of Hadoop, the open source software that powers the data processing engines of the world?s largest and most popular web sites. Prior to Cloudera, Bisciglia was a senior engineer at Google where he founded and led Google’s Academic Cloud Computing Initiative, which provides Google hosted computational resources to facilitate education and research to universities around the world. WibiData applications, says Bisiglia, are based on the open source Kiji. Canaan Partners’ Fubini explains the firm’s investment in the company: “Christophe and the team have been at the vanguard of the Hadoop movement, providing unparalleled insight into the resources involved deploying Hadoop across Fortune 500 companies…WibiData’s Big Data Applications will be essential in delivering on the promise that Big Data offers enterprises.” As for what the new funding will be used for, Bisiglia says that Wibidata, which now counts several large enterprises as customers, will be used towards major expansion. The company will be hiring more staff in sales, marketing, product and engineering and will likely triple in size in the coming year. It comes of no surprise that investors and doubling down on the enterprise data space. And with Bisiglia as a founder, Vcs are betting that he’ll be able to build another successful data and infrastructure company.
about 2 hours ago
Social networking and messaging firm Imo.im has an interesting new take on social networking, and it’s raised money to get more people on board! The funding was led by co-founder Georges Harik, who also just happened to be one of G...
Social networking and messaging firm Imo.im has an interesting new take on social networking, and it’s raised money to get more people on board! The funding was led by co-founder Georges Harik, who also just happened to be one of Google’s first 10 employees, and therefore is swimming in money. The funding of Imo.im is designed to help it become a sort of next-generation social network. Today’s social networks are too focused on connecting you with people from work and high school and college. To your annoying neighbors and their pets. But the truth is, why would you just want to talk to people you already know? This is the 21st century. Get with it. The new social network is all about finding new people you haven’t been introduced to and annoying them with your stupid status updates and teenage-and-pregnant baby pictures. And so Imo.im, which started out as a platform for communicating with people on various messaging services but has evolved to become a social network in and of itself. Until recently, that was based on a “Meet New People” feature, but now users will be able to try to get to know one another with the addition of a thing called “broadcasts.” With the Broadcasts feed, users will be given a channel to easily discover new people, information, and topics based on their own interests. Since Imo.im will learn about those interests in the least creepy way possible, it’ll be able to suggest people to you without you even having to make an explicit ask about things you have in common. They’ll be able to take and share photos into that feed, which will be broadcast out to other users.
about 2 hours ago
After the aesthetic elegance of Dots, prepare for another injection of minimalist puzzle game beauty. Blip Blup is the new game from London-based design house and app studio ustwo — maker of Whale Trail, a mobile game that snagged ...
After the aesthetic elegance of Dots, prepare for another injection of minimalist puzzle game beauty. Blip Blup is the new game from London-based design house and app studio ustwo — maker of Whale Trail, a mobile game that snagged an e-book deal, plus a raft of other interesting apps including most recently Rando (random photo-sharing) and Honk (visual messaging). Blip Blup has just launched on iOS for iPhone and iPad, either free with ads, or $1.99 ad free. It’s also available free with ads on Android (upgradable to ad-free via in-app purchase). The basic gameplay involves triggering pulses of light so that they fill in all the empty space in each level. Light pulses can be blocked by walls, and won’t travel around corners but will travel diagonally. There are also other elements introduced as your progress, such as arrows that force the direction of the light and explosive tiles to avoid. The fewer pulses (blips) you use to fill in a level, the higher your score. The first thing that stands out about Blip Blup is that ustwo has gone for a minimalist, abstract design aesthetic, rather than a skeumorphic look and feel — despite apparently experimenting with the latter. Too much realism just didn’t fit the puzzle gameplay, says ustwo. “Getting to the final treatment was an exercise in finding a balance between our love for beautiful design as a studio and simple graphics that allow the puzzle-solving to be centre-stage,” it explains in a blog. Blip Blub’s minimalist design certainly brings to mind betaworks’ Dots (not least because ustwo wanted to call it just Blip, before realising that name had been taken), which also recently caught our eye. Or even Peter Molyneux’s Curiosity. But with so many mobile games still opting for a cartoon aesthetic — a la Angry Birds — taking a different tack by stripping back the visuals feels refreshing — likely making these puzzlers stand out more than they would have on gameplay alone. It also seems to echo the wider digital design trend that’s been flattening graphics and decluttering visuals all over the web and mobile, doing away with realistic bells and whistles and replacing them with plain blocks of colour to allow shapes to shine through. Blip Blub doesn’t feel entirely flat — the light pulses move via subtle colour gradations — but it’s certainly minimalistic. Its look is complemented by an ambient soundtrack that weaves in gameplay actions, with each light pulse adding a few more notes to the soundscape. (In fact ustwo says the sound is “50% of the Blip Blup experience”.) The overall effect is reflective, meditative and very relaxing. This would be a great game to play to destress after a hard day. The slow, relaxed paced is matched by the gameplay progression, with basic tutorial puzzles leading you step by step to proper levels and from there gradually turning the screw to up the difficulty by adding new elements to the mix. There are 120+ puzzles in the free game distributed across nine levels, and 140+ across 10 levels in the paid game.
about 3 hours ago
Amazon today took two more steps in its strategy scale up its Kindle Fire tablet business. The company announced that it will now sell the two higher-end versions of the device, the Kindle Fire HD and Kindle Fire HD 8.9″, in 170 co...
Amazon today took two more steps in its strategy scale up its Kindle Fire tablet business. The company announced that it will now sell the two higher-end versions of the device, the Kindle Fire HD and Kindle Fire HD 8.9″, in 170 countries. And it also said that its Amazon Appstore will now be available in 200 countries. Pre-orders in 170 countries begins today with the first models shipping out June 13, priced at the local equivalents of $284 for the 8.9″ model and $214 for the 7″ model. Up to now, the Appstore has only been live in the UK, Germany, France, Italy, Spain, China and Japan, with Brazil next in line — and so it makes sense that Amazon will have opened it up at the same time as it’s ramping up its Fire tablet distribution. “We are thrilled to be expanding the reach of our global app distribution to nearly 200 countries,” said Mike George, VP of Apps and Games at Amazon, in a statement. “By further expanding the distribution of apps to millions of customers around the world, we are continuing to make it easy for customers to enjoy their Amazon apps on Kindle Fire and any Android device.” Amazon will be kicking off with a couple of free games — a tradition of Amazon’s when it opens up a new store front. In this case it will be “Fruit Ninja” and “Cut the Rope: Experiments,” which will be free respectively on May 23 and May 24. Although the HD is available with an optional LTE component in the U.S. it looks like this rollout is WiFi-only: to improve range and service, it comes with dual-band Wi-Fi capability for both 2.4 GHz network and 5 GHz network services. As with other Kindle Fire products, the two models going on sale today will work with Amazon’s existing and wide range of content, including apps, films, TV, games and 300+ books “exclusive to the Kindle Store.” The move comes two months after Amazon dropped the price on the bigger two tablets, with an 8.9″ screen, to $269. At that time, it started selling it in Europe and Japan. To date, Amazon has been selling the two HD tablets in the U.S., UK, Germany, France, Italy, Spain and Japan. For a company like Amazon, which operates on a basis of competition-beating prices and low margins, it’s important for it to add as much scale as it can to its operation, so expanding Fire HD sales globally is an essential part of that strategy.
about 5 hours ago
Here’s to quashing those myths about biotech and VC GiftCards.com agrees to buy Giftly Google brings own voice search to the iPhone and iPad Start-up Square loses two execs Texas venture capital weak but showing promise Euro mezz f...
Here’s to quashing those myths about biotech and VC GiftCards.com agrees to buy Giftly Google brings own voice search to the iPhone and iPad Start-up Square loses two execs Texas venture capital weak but showing promise Euro mezz fund Beechbrook Capital reaches first close Here are the states sending the most goods to China OtterBox acquires rival mobile casemakers LifeProof The six things every CIO should know Image credit: Photo of a new dawn courtesy of Shutterstock The post peHUB First Read appeared first on peHUB.
about 6 hours ago
Mobile payment platform Square has announced that it is now publicly available in Japan, its first country outside of North America. The iPhone is very popular in Japan, making it a potentially strong crossover market for Square, which f...
Mobile payment platform Square has announced that it is now publicly available in Japan, its first country outside of North America. The iPhone is very popular in Japan, making it a potentially strong crossover market for Square, which first launched on iOS before also becoming available on Android. The move is a bold one for Square, considering that Japan is already a mature market for mobile payments, which were pioneered there by NTT docomo and KDDI. PayPal, Square’s main rival, already has a foothold in Japan, where its partners include mobile operator Softbank. Square’s advantage there may be founder Jack Dorsey’s emphasis on the platform’s design and aesthetics. In fact, Dorsey stated that Square’s look influenced the company’s decision to make Japan its first stop in Asia. “I am honored to introduce Square to a country with a rich history of design, innovation and tradition. Square shares the same values and attention to detail in our products,” said Square CEO and co-founder Jack Dorsey. Square’s association with the iPhone will also help it in Japan, where Apple’s smartphone is still beating out Android devices. According to data from Kantar, iPhones make up 66% of sales there, compared to Android’s 32% share. The company has taken a slow-and-steady approach to its international expansion, stating that it has no “specific timeline” for Square’s deployment in other countries. Its first step outside the U.S. when it launched in Canada in October. At that time, there were much speculation that Asia would be the next target in Square’s international expansion strategy. While it’s taken its time tackling global markets, Square has recently launched several new features that shows it is growing increasingly serious about positioning its payment services as a rival to Paypal’s dominance. Earlier this week, the beta version of Square Cash, which enables payments to be sent by email, surfaced. Square also recently hired the former Google SMB of global sales and operations, Francoise Brougher, to serve as their business lead. Brougher will help Square with customer support and partnerships, in addition to growing out the company internationally. Square has partnered with Sumitomo Mitsui Card Corporation (SMCC), the company that introduced Visa to Japan. The Square Reader allows businesses to accept credit card payments from mobile devices for a transaction fee of 3.25% per swipe.
about 6 hours ago
OtterBox, which makes the top-selling protective case for smartphones, has announced the acquisition of LifeProof for an undisclosed amount. News of the acquisition comes one day after a lawsuit filed by OtterBox against LifeProof for p...
OtterBox, which makes the top-selling protective case for smartphones, has announced the acquisition of LifeProof for an undisclosed amount. News of the acquisition comes one day after a lawsuit filed by OtterBox against LifeProof for patent infringement was dismissed. OtterBox told the North Carolina Business Report that the acquisition was not related to the lawsuit or any settlement. Headquartered in San Diego, LifeProof also makes protective cases and accessories for smartphones and tablets. Over the next 30 days, OttberBox will beginning incorporating the LifeProof brand into OtterBox’s product lineup. More information about product availability and alignment will be available after that period. OtterBox currently has about 650 employees worldwide, while LifeProof, which was founded in 2009, employs about 250 people, who the companies say will remain in their San Diego location “for the foreseeable future.” “Our strategy is to utilize our combined brand momentum, and world-class talent to create a great customer experience that generates OtterBox brand ambassadors for life,” Thomas said in the acquisition announcement. In addition to its extremely durable smartphone cases, which are designed to withstand drops, water immersion and debris, OtterBox also makes protective coverings for other mobile devices such as tablets, as well as screen protectors and accessories. LifeProof’s cases are designed for people with very active lifestyles (or who are especially accident prone around mountains, concrete and bodies of water). Both companies’ cases performed well when they were subjected to abuse in the name of consumer research by TechCrunch during CES in January. Image credit
about 7 hours ago
Samsung’s Galaxy S4 has hit 10 million channel sales one month after its release. The company announced its latest milestone today just eight days after confirming that it had shipped over 6 million units of the S4 since its intern...
Samsung’s Galaxy S4 has hit 10 million channel sales one month after its release. The company announced its latest milestone today just eight days after confirming that it had shipped over 6 million units of the S4 since its international launch on April 26. According to Samsung, this is the fastest ever sell rate for any of its smartphones. The latest entry in the Galaxy series–meant as Samsung’s iPhone challenger–has sold much more quickly than its predecessors. The Galaxy S4′s milestone beats the record set by the Galaxy S3, which reached 10 million channel sales 50 days after its launch in 2012. The Galaxy S2 took five months and the Galaxy S seven months to reach the same number. (Channel sales are to wireless operators and not direct to consumers. In other words, the numbers are for units shipped.) The Galaxy S4 had to overcome inventory issues that disrupted its U.S. rollout and were attributed by the company to unexpectedly high demand for the phone. Though the Galaxy S4 is indeed selling swiftly, reinforcing Samsung’s dominance of the worldwide smartphone market, Jordan Crook noted after it hit 6 million units shipped that the iPhone is still technically a faster selling phone than any of Samsung’s Galaxy models. When the iPhone 5 launched, Apple took over 2 million pre-orders in the first 24 hours available. Furthermore, iPhone 5 pre-orders were two times the number of pre-orders seen for the iPhone 4S. Despite Apple’s recent earnings woes, consumers still love their iPhones, and Samsung VS Apple: Battle Smartphone is not over quite yet, especially as the Cupertino company prepares to launch new products this fall.
about 8 hours ago
A Michigan baby’s life was saved by the insertion of a 3-D printed trachea at two months old. The newborn was diagnosed with tracheobronchomalacia, a condition in which the airways collapse, not allowing oxygen to enter the lungs. ...
A Michigan baby’s life was saved by the insertion of a 3-D printed trachea at two months old. The newborn was diagnosed with tracheobronchomalacia, a condition in which the airways collapse, not allowing oxygen to enter the lungs. That, tragically, caused repeated heart attacks … or, as the doctors said when writing up the case study for the New England Journal of Medicine, “ventilation that was sufficient to prevent recurring cardiopulmonary arrests could not be maintained.” Doctors then printed a splint that is completely customized to the baby’s tracheal tubes, based on a “computed tomographic image of the patient’s airway.” It’s bioresorbable, made out of a material called polycaprolactone, so it will never need to be withdrawn and the baby’s body will just naturally absorb and discard the splint within three years. But by that time, doctors say, the baby’s lungs and airways will have developed enough strength to stay open by themselves. Source: New England Journal of MedicineThe 3-D printed tracheal insert being placed According to LiveScience, prior to 3-D printing lung splints were carved by hand. 3-D printed splints can be fabricated in a single day, however, and cost about a third as much. After inserting the device, doctors kept the baby on a ventilator for 21 days, until the child was discharged from hospital. One year after the surgery, no “unforeseen problems related to the splint have arisen.” Doctors’ conclusions? “This case shows that high-resolution imaging, computer-aided design, and biomaterial three-dimensional printing together can facilitate the creation of implantable devices for conditions that are anatomically specific for a given patient.” Filed under: Business, Dev, Gadgets, Health, Science
about 9 hours ago